This page was translated automatically from Turkish. Read the original
Bu sayfa, 26. Dünya Psikiyatri Kongresi'nde sunulan çalışmanın yapay zekâ desteğiyle hazırlanmış Türkçe özetidir. Çalışmanın sahibi sunan yazarlardır; atıf için orijinal kaynağa başvurun.
SO507
Gaming in hyperfocus: the 10-year link between gaming disorder and ADHD
GAMING IN (HYPER)FOCUS: A 10‑YEAR LINK BETWEEN GAMING DISORDER AND ADHD
Sunan: Samuel Savander
Ülke: Sweden
Oturum: 4600 - PARALLEL SHORT ORAL POSTER SESSIONS: ADDICTIONS & SUBSTANCE USE - Part IV
Tarih: Sat, 26.09.2026
Over a ten-year follow-up, participants with elevated gaming disorder symptom trajectories showed both higher ADHD symptom levels and a greater likelihood of receiving an ADHD diagnosis.
The aim was to examine the longitudinal co-occurrence of gaming disorder (GD) symptoms with ADHD traits and diagnosed ADHD. Participants (n = 1066 to n = 1834 across waves) completed self-report measures across four waves at three-year intervals (mean age 14 at the first wave and 23 at the fourth). GD symptoms were assessed using the Gaming Addiction Identification Test (GAIT), and ADHD symptoms using the Adult ADHD Self-Report Scale screener (ASRS-S) and its adolescent version (ASRS-A-S). Linear growth mixture models were used to identify GD symptom trajectories, and associations between these trajectories and ADHD were examined using generalized linear mixed models and binary logistic regression. Three distinct trajectories were identified: "low and decreasing" (n = 1436), "moderate and stable" (n = 211), and "problematic and increasing" (n = 74). The moderate and stable and problematic and increasing groups reported higher ADHD symptom levels across all waves than the low and decreasing group (b = 0.15, p < 0.001 and b = 0.28, p < 0.001, respectively). These same groups were also more likely to report an ADHD diagnosis (odds ratio (OR) = 2.21, 95% confidence interval 1.21 to 4.01, and OR = 3.07, 95% confidence interval 1.12 to 8.43; ADHD diagnosis n = 76); sex (OR = 1.50) and age (OR = 1.02) were not statistically significant. GD and ADHD symptoms followed parallel developmental trends, suggesting a reciprocal relationship. In conclusion, assessing problematic gaming during ADHD evaluations and screening for ADHD during gaming disorder evaluations are important for early intervention and prevention.
Orijinal postere gitBu çalışmaya nasıl atıf yapılır?
APA 7: Savander, S., et al. (2026, September 26). Gaming in (hyper)focus: a 10‑year link between gaming disorder and adhd [Poster presentation]. 26th WPA World Congress of Psychiatry (WCP 2026), Stockholm, Sweden. https://cslide.ctimeetingtech.com/wcp26/attendee/eposter/file/615
Vancouver: Savander S, et al. Gaming in (hyper)focus: a 10‑year link between gaming disorder and adhd [poster]. 26th WPA World Congress of Psychiatry (WCP 2026); 2026 Sep 23-26; Stockholm, Sweden. Available from: https://cslide.ctimeetingtech.com/wcp26/attendee/eposter/file/615
Yazar adları ve başlık biçimi kongre sisteminden otomatik oluşturulmuştur; kullanmadan önce orijinal posterle karşılaştırın.
Aynı konudan
- Kannabis kaynaklı psikotik bozuklukta yatışlar ve yeniden yatışlar: retrospektif bir kohort çalışması (2018 ile 2024 arası)
- Bağımlılıklarda psikoplasti ve bütünleşik yönetim: ASAM ölçütleri kullanılarak ödül yolağının yeniden biçimlendirilmesine yönelik nörobiyolojik bir algoritma
- Slovenya cezaevi hizmetinde depo buprenorfin uygulamasının başlatılması
- Bağımlılıklarda metilfenidat: DEHB olan ve olmayan erişkinlerde madde kullanımı ve bağımlılık yapan davranışlara ilişkin gelişen kanıtlar
- Malezya'da naltreksonun genişleyen klinik kullanım alanları: madde kullanımı ve madde dışı psikiyatrik bozukluklar açısından çıkarımlar