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Bu sayfa, 26. Dünya Psikiyatri Kongresi'nde sunulan çalışmanın yapay zekâ desteğiyle hazırlanmış Türkçe özetidir. Çalışmanın sahibi sunan yazarlardır; atıf için orijinal kaynağa başvurun.

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Kısa Sözlü Poster SunumuBağımlılıkKohort (10 yıllık, dört dalgalı uzunlamasına izlem)

Gaming in hyperfocus: the 10-year link between gaming disorder and ADHD

GAMING IN (HYPER)FOCUS: A 10‑YEAR LINK BETWEEN GAMING DISORDER AND ADHD

Sunan: Samuel Savander

Ülke: Sweden

Oturum: 4600 - PARALLEL SHORT ORAL POSTER SESSIONS: ADDICTIONS & SUBSTANCE USE - Part IV

Tarih: Sat, 26.09.2026

Over a ten-year follow-up, participants with elevated gaming disorder symptom trajectories showed both higher ADHD symptom levels and a greater likelihood of receiving an ADHD diagnosis.

The aim was to examine the longitudinal co-occurrence of gaming disorder (GD) symptoms with ADHD traits and diagnosed ADHD. Participants (n = 1066 to n = 1834 across waves) completed self-report measures across four waves at three-year intervals (mean age 14 at the first wave and 23 at the fourth). GD symptoms were assessed using the Gaming Addiction Identification Test (GAIT), and ADHD symptoms using the Adult ADHD Self-Report Scale screener (ASRS-S) and its adolescent version (ASRS-A-S). Linear growth mixture models were used to identify GD symptom trajectories, and associations between these trajectories and ADHD were examined using generalized linear mixed models and binary logistic regression. Three distinct trajectories were identified: "low and decreasing" (n = 1436), "moderate and stable" (n = 211), and "problematic and increasing" (n = 74). The moderate and stable and problematic and increasing groups reported higher ADHD symptom levels across all waves than the low and decreasing group (b = 0.15, p < 0.001 and b = 0.28, p < 0.001, respectively). These same groups were also more likely to report an ADHD diagnosis (odds ratio (OR) = 2.21, 95% confidence interval 1.21 to 4.01, and OR = 3.07, 95% confidence interval 1.12 to 8.43; ADHD diagnosis n = 76); sex (OR = 1.50) and age (OR = 1.02) were not statistically significant. GD and ADHD symptoms followed parallel developmental trends, suggesting a reciprocal relationship. In conclusion, assessing problematic gaming during ADHD evaluations and screening for ADHD during gaming disorder evaluations are important for early intervention and prevention.

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Bu çalışmaya nasıl atıf yapılır?

APA 7: Savander, S., et al. (2026, September 26). Gaming in (hyper)focus: a 10‑year link between gaming disorder and adhd [Poster presentation]. 26th WPA World Congress of Psychiatry (WCP 2026), Stockholm, Sweden. https://cslide.ctimeetingtech.com/wcp26/attendee/eposter/file/615

Vancouver: Savander S, et al. Gaming in (hyper)focus: a 10‑year link between gaming disorder and adhd [poster]. 26th WPA World Congress of Psychiatry (WCP 2026); 2026 Sep 23-26; Stockholm, Sweden. Available from: https://cslide.ctimeetingtech.com/wcp26/attendee/eposter/file/615

Yazar adları ve başlık biçimi kongre sisteminden otomatik oluşturulmuştur; kullanmadan önce orijinal posterle karşılaştırın.

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Sitenin son güncellemesi: 8 Kasım 2026 · Site editörü: Doç. Dr. Alişan Burak Yaşar, info@alisanburak.com